LIVE WORLD · wild monsters roaming

Hold $CRAFTEMON.
Catch. Train. Earn.

A shared monster-catching world where trainers earn the creator rewards. Your bag fills your Pokéball slots. Catch wild monsters, train them, evolve them: the stronger your team, the bigger your share of the SOL paid every hour.

CAdropping soon…

Free to play in any browser. Signing in only asks you to sign a message, never a transaction.

How it works

Four steps. One payout every hour.

01

Hold

Every 500,000 $CRAFTEMON you hold is one Pokéball slot: room for one earning monster. Read from the chain. Nothing to stake.

02

Catch

Wild monsters spawn across 8 regions, live, for everyone at once. The first trainer to land a ball keeps it. Rarer ones flee more, and night brings out Shade and Psy types.

03

Train

Catches give candy. Spend it to level up and evolve: an evolved monster is worth 2.5× to 6× more. Grinding beats luck.

04

Earn

Every hour the creator rewards are split by score: earning monsters × your team multiplier. Claim the SOL any time.

Team multiplier

Your earning monsters are your best n, where n is your slots. Their average value sets the multiplier, from 1× up to 5×.

Average monster value5,000 ptsMultiplier3.00×

Multiplier = 1 + 4 × avg ÷ (avg + 5,000). A fresh Common is ~100 pts; a Lv-40 evolved Rare is ~10,000; a shiny is worth 4×.

If you hold

Pokéball slots (earning monsters)10Box size16Free box (no tokens)6

Under one slot? Catch and train for free. You just don't earn until you hold.

Coin launches

All drops →

Every Craftemon gets its own coin. A new monster coin drops on pump.fun every 12 hours.

Live

Next payout in
–
Last pool
–
Allocated all time
–
Monsters caught
–
Trainers
–
$CRAFTEMON burned
–

The Legendaries

Three exist. One of each, in the whole world. They appear without warning for 3 minutes, flee easily, and add a fixed +50 to their owner's score.

Live feed

Top trainers · score

    Strongest teams · pts

      Top earners · SOL

        Dex completion

          The rules

          Slots, boxes & going feral

          • Slots = your balance ÷ 500,000, rounded down. Each slot earns with one monster: your best ones by value.
          • Box = 6 free + one per slot. A full box can't catch.
          • Sell below your box and the extras get a 24h warning. After that, your weakest extras go feral: they're released into the wild with their levels and IVs, for anyone to catch.
          • Hold through a full epoch to earn. Your balance counts at its lowest across the last 2 snapshots, so buying in just before a payout and dumping just after earns nothing.

          Where the rewards go

          • 100% of $CRAFTEMON's creator rewards go to one treasury, then out to trainers every hour by score.
          • Score = earning monsters × team multiplier + trophies (Legendary +50, owning a shiny +5).
          • Your share collects as SOL. Claim from 0.01 SOL, straight to your wallet.
          • Market: trade monsters for $CRAFTEMON, and 5% of every sale is burned. Shop: Great/Ultra/Master Balls and Rare Candy, paid for by burning $CRAFTEMON.